VR greatly increases immersion and engagement because it feels like the real world
eLearning includes very process centric tasks like manufacturing, to roleplaying through to problem solving scenarios.
These types of eLearning all support multiple users. An example would be first responders from different domains like Police, EMT and Fire. Facing a virtual road accident with a wet surface, a downed active power line, an unconscious woman at the side of the road and a man crying out from a car which is wrecked off the side of the road. They must quickly break down the situation and coordinate what each of them will do first.
Real time motion capture really extends training scenarios as it allows working with multiple team members and multiple tracked props.
The ability to pick up, work with and pass props between users really increases the experience for process related training.
The police stop example is a procedure where a cadet must complete a series of verbal and physical tasks. They can do this with prompts when learning and without prompts when being assessed. The simulation will repeat with subtle changes, like different vehicles being stopped and different characters with their own unique dialog.